	// Waits until row 4, columns 2-4, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 2 4
5 waitEmptyRowCol 5 5
5 waitEmptyRowCol 5 6

7 create orangeInsectZaggerLeft left top zeroPath 330 1 4 2
7 create orangeInsectZaggerLeft left top zeroPath 330 1 4.4 3
7 create orangeInsectZaggerLeft left top zeroPath 330 1 4.75 4
7 create redInsectDroneLeft left top zeroPath 330 1 5 5
7 create redInsectDroneLeft left top zeroPath 330 1 5.15 6

	// Waits until row 4, columns 2-4, have only 1 enemy in them
50 waitNearlyEmptyRowRange 4 2 4
5 waitEmptyRowCol 5 5
5 waitEmptyRowCol 5 6

7 create orangeInsectZaggerLeft left top zeroPath 330 1 4 2
7 create orangeInsectZaggerLeft left top zeroPath 330 1 4.4 3
7 create orangeInsectZaggerLeft left top zeroPath 330 1 4.75 4
7 create redInsectDroneLeft left top zeroPath 330 1 5 5
7 create redInsectDroneLeft left top zeroPath 330 1 5.15 6